Each vocabulary word is linked to the 11 attributes listed below. These allow you to customize your Tactilingo games.
  1. L1 (native language)
  2. L2 (new language)
  3. Gender
  4. Flashtile (picture)
  5. Symtile (part of speech icon)
  6. Symtile Name (part of speech)
  7. Symtile Definition (text)
  8. Symtile Definition (image)
  9. French Audio clip
  10. Variation 1 (ex: the plural form, contracted form)
  11. Variation 2 (ex: the plural form, contracted form)

Each vocabulary word is linked to a default audio clip: with nouns, this means the singular form, and with verbs, the infinitive. These audio clips can be changed in the sentence game template to reflect conjugations or any plural form that might alter the sound of a word.

Color-coded frames are added to certain Flashtiles and Symtiles during the Sentence Game creation process. They represent genders. Because Flashtiles and Symtiles are images, students need to know whether they refer to a masculine, feminine or neutral word. These visual cues help them choose the correct answer. When prompted, teachers click on the frame to cycle through the following options:
  1. Blue Frame - Masculine word
  2. Pink Frame - Feminine word
  3. Yellow Frame - Neutral word or a word that can be either masculine or feminine
  4. Black Frame (default frame) - No Gender

A Flashtile is not only a visual representation of a word, it sometimes offers additional visual cues that help students differentiate between various meanings of the same word. Flashtiles are used as prompts for second language words. They also help students learn their vocabulary in context without relying on their native language.

Every word in the nominal group (noun, pronoun, adjectives, and articles) is linked to one of the following genders:
  1. Masculine
  2. Feminine
  3. Neutral or masculine and feminine

Global Words are a public collection of the most used vocabulary words in English and in French along with their attributes. They are used when creating Tactilingo games. Words are added to it regularly by Tactilingo's administration. Global Words cannot be changed, so if an error is found, please notify us and we'll make the necessary change. If a word is not found in this databank, or if you teach a language other than English or French, you can add your own words along with their attributes using Personal Words.

The native language

The new language

  1. Adjective
  2. Provides more information about a noun or a pronoun, such as color, size, sound, shape … Examples: loud, soft, black, handsome, fair, beautiful, pretty, fierce, majestic, small, blue, green, cute, smart…
  3. Adjective (Noun Marker)
  4. Introduces nouns and tells you: How many? Which one? Who it belongs to? Examples: some, this, that, my, your, his, which, what, whose, many, few…
  5. Adverb
  6. Gives more information about verbs, other adverbs, adjectives or phrases. Examples: Some end with “ly” such as carefully or gracefully. Some do not, such as: well, very, fast, never, now, not, most, far, least, more...
  7. Article (Noun Marker)
  8. Introduces nouns and tells you whether they are specific or nonspecific. Examples: the, a, an (that’s it!!)
  9. Conjunction
  10. Acts like a magnet and connects words, sentences, phrases, or clauses together. Examples: and, or, but, because, for, if, or, when… Some are used in pairs such as either –or, neither –nor, both –and, not only – but…
  11. Interjection
  12. Expresses strong feelings or sudden emotions like surprise, joy, anger, sorrow... Examples: Ahh, Eh, Wow, Hey, Well, What, Hurrah, Hmph, Oh, Oops, Ouch, Shh, Uh oh, Whew, Yes, Bravo, Hello, Well done…
  13. Noun
  14. Names people, places, things, animals, ideas, or events. Examples: car, mountain, man, love, Christmas, fear, India, Jane…
  15. Preposition
  16. Acts like a bridge between the noun, pronoun and other words in the sentence. It tells you where, when or why something takes place. Examples: about, above, below, beside, through, up, during, for, from, in, off, on, of, to, at, like, with…
  17. Pronoun
  18. Replaces nouns. They avoid the repetition of the same nouns in the paragraph. Examples: I, me, you, she, he, myself, her, his, us, they, we, who, many, someone, everybody…
  19. Verb
  20. Tells us about an action or non-action in a sentence. A verb changes tenses to show present, past, or future. Examples: be, have, let, do, go, see, keep, come, give, take, send, seem, make, put, say, get, run, jump, ride…

Personal Words are your own private collection of vocabulary words along with their attributes. Teachers can add words (in any language) by clicking on the Manage Words, Lists & Folders button on the home page then on Personal Words and Create Word button on the following page.
After selecting your first and second languages and adding the respective words, you will be asked to also add the following:
  1. Flashtile (picture)
  2. Audio
  3. Symtile (part of speech icon) from a drop-down menu
  4. Symtile Name The default name can be edited.
  5. Symtile Definition (text) The default definition can be edited.
  6. Symtile Definition (image) Will appear when Symtile is chosen.
  7. Gender (when applicable)
  8. Part of Speech type (optional)
  9. Sample Sentence (optional)
  10. Variation 1 (optional)
  11. Variation 2 (optional)

Symtiles are visual cues that help students learn the following parts of speech:


Conjunction

Adjective

Adverb

Verb

Pronoun

Preposition

Noun

Article (Noun Marker)

Adjective (Noun Marker)

Interjection

Helping Verb

Expression

The Symtile Name is the part of speech in English (default). When creating categorizing games, you have the option to edit the name and put it in your language for that particular game.

This is the part of speech definition in text format. This is used in the Categorizing Game/Symtile Match where students are asked to match the Symtile (icon and name) with its definition. This format works well with older students who are familiar with English.

This is the part of speech definition that uses icons and a few select words. This is applied in the Categorizing Game/Symtile Match where students are asked to match the Symtile (icon and name) with its definition. This format works well with younger students or with ESL (English second language) students.

When necessary, teachers can further define a particular part of speech. For example: when selecting the Article (noun marker) Symtile, teachers could either add Definite or Indefinite to the Symtile Type box.

In the Global Databank, words found under Variations can be the plural or contracted form of a certain word, for example. In the Personal Databank, teachers could add anything they want.