Each vocabulary word is linked to the ten attributes listed below. These allow you to customize your Tactilingo games.
  1. L1 (native language)
  2. L2 (new language)
  3. Gender (if applicable)
  4. Flashtile (picture)
  5. Symtile (part of speech icon)
  6. Symtile name (part of speech)
  7. Symtile (text) definition (Symtile (picture/text) definition is also available, but not visible in the table)
  8. Symtile type (ex: definite, demonstrative, etc…)
  9. Audio
  10. Sample sentence

Each vocabulary word is linked to a default audio clip: with nouns, this means the singular form, and with verbs, the infinitive. These audio clips can be changed in the sentence game template to reflect conjugations or any plural form that might alter the sound of a word.

Color-coded frames are used in Matching and Categorizing games to represent genders.
  1. Blue frame - masculine word
  2. Pink frame - feminine word
  3. Yellow frame - neutral word or a word that can be either masculine or feminine
  4. Black frame (default frame) - no gender
When setting up a Sentence game, teachers can add color-coded frames to the fixed boxes or drag boxes on the Game Setup Page to give students more information about the sentence.

Examples of color usage:
  1. To indicate the gender of words such as in Matching and Categorizing games.
  2. To highlight the choices in a sentence. Ex: If you are creating a conjugating game with a pronoun, the root of a verb, and several possible endings, you could put all the endings in blue, pink, or yellow. This way, it’s easier for students to build their sentences.
  3. To indicate the first and last words in a sentence. Ex: If you are creating a jumbled sentence with no prompts, you could put the first word in the sentence in one color and the last word in another color.
  4. Whatever you can imagine.

A Flashtile is not only a visual representation of a word, it sometimes offers additional visual cues that help students differentiate between various meanings of the same word. Flashtiles are used as prompts for second language words. They also help students learn their vocabulary in context without relying on their native language.

Every word in the nominal group (noun, pronoun, adjectives, and articles) is linked to one of the following genders:
  1. Masculine
  2. Feminine
  3. Neutral or masculine and feminine

Global Words are a public collection of the most used vocabulary words in English, French, and Spanish, along with their attributes. They are used when creating Tactilingo games. Words are added to it regularly by Tactilingo's administration. Global Words cannot be changed, so if an error is found, please notify us and we'll make the necessary change. If a word is not found in this word bank, or if you teach a language other than English, French, or Spanish, you can add your own words along with their attributes using Personal Words.

The native language

The new language

  1. Adjective
  2. Provides more information about a noun or a pronoun, such as color, size, sound, shape … Examples: loud, soft, black, handsome, fair, beautiful, pretty, fierce, majestic, small, blue, green, cute, smart…
  3. Adjective (Noun Marker)
  4. Introduces nouns and tells you: How many? Which one? Who it belongs to? Examples: some, this, that, my, your, his, which, what, whose, many, few…
  5. Adverb
  6. Gives more information about verbs, other adverbs, adjectives or phrases. Examples: Some end with “ly” such as carefully or gracefully. Some do not, such as: well, very, fast, never, now, not, most, far, least, more...
  7. Article (Noun Marker)
  8. Introduces nouns and tells you whether they are specific or nonspecific. Examples: the, a, an (that’s it!!)
  9. Conjunction
  10. Acts like a magnet and connects words, sentences, phrases, or clauses together. Examples: and, or, but, because, for, if, or, when… Some are used in pairs such as either–or, neither–nor, both–and, not only–but…
  11. Expression
  12. Has a meaning different from the meaning of the words in the expression. Example: It costs an arm and a leg really means It costs lots of money.
  13. Helping Verb
  14. Comes before the verb and helps express a tone or mood. Examples: is, are, am, was, were, have, has, had, do, does, did, will, would, shall, should, may, might, can, could, must, need, dare and ought.
  15. Interjection
  16. Expresses strong feelings or sudden emotions like surprise, joy, anger, sorrow... Examples: Ahh, Eh, Wow, Hey, Well, What, Hurrah, Hmph, Oh, Oops, Ouch, Shh, Uh oh, Whew, Yes, Bravo, Hello, Well done…
  17. Noun
  18. Names people, places, things, animals, ideas, or events. Examples: car, mountain, man, love, Christmas, fear, India, Jane…
  19. Preposition
  20. Acts like a bridge between the noun, pronoun and other words in the sentence. It tells you where, when or why something takes place. Examples: about, above, below, beside, through, up, during, for, from, in, off, on, of, to, at, like, with…
  21. Pronoun
  22. Replaces nouns. They avoid the repetition of the same nouns in the paragraph. Examples: I, me, you, she, he, myself, her, his, us, they, we, who, many, someone, everybody…
  23. Verb
  24. Tells us about an action or non-action in a sentence. A verb changes tenses to show present, past, or future. Examples: be, have, let, do, go, see, keep, come, give, take, send, seem, make, put, say, get, run, jump, ride…

Personal Words are your own private collection of vocabulary words along with their attributes. Teachers can add words (in any language) by clicking on the Create Words, Lists & Folders button on the home page then on Personal Words and Create Word button.

After selecting your first and second languages and adding the respective words, you will be asked to also add the following:
  1. Flashtile (picture – optional)
  2. Audio (optional)
  3. Symtile (part of speech icon) from a drop-down menu
  4. Symtile name
  5. Symtile definition (text) The default definition can be edited.
  6. Symtile definition (image) Will appear when Symtile is chosen.
  7. Gender (when applicable)
  8. Part of speech type (optional)
  9. Sample sentence (optional)

Symtiles are visual cues that help students learn the following parts of speech:


Stem

Prefix

Suffix

Root

Idiom

Conjugation

Phrase

Radical

Verb (Conditional)

Verb (Future)

Verb (Past tense)

Plural Pronoun

Plural Noun

Plural Adjective

Plural Adjective (Noun Marker)

Plural Article

Punctuation

Ending

Pronunciation

Contraction

Helping Verb

Adjective

Expression

Verb

Pronoun

Preposition

Noun

Article (Noun Marker)

Adjective (Noun Marker)

Interjection

Conjunction

Adverb

The Symtile Name is the part of speech in English (default). When creating categorizing games, you have the option to edit the name and put it in your language for that particular game.

This is the part of speech definition in text format. This is used in the Categorizing Game/Symtile Match where students are asked to match the Symtile (icon and name) with its definition. This format works well with older students who are familiar with English.

This is the part of speech definition that uses icons and a few select words. This is applied in the Categorizing Game/Symtile Match where students are asked to match the Symtile (icon and name) with its definition. This format works well with younger students or with ESL (English second language) students.

When necessary, teachers can further define a particular part of speech. For example: when selecting the Article (noun marker) Symtile, teachers could either add Definite or Indefinite to the Symtile Type box.